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Chemistry in Motion [SGX2-ENS02] Common
null / Skill
Once per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card.
1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand.
2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand.
3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand.
4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn.
1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand.
2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand.
3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand.
4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn.
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$0.25Chemistry in Motion [SGX2-ENS02] Common
null / Skill
Once per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card.
1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand.
2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand.
3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand.
4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn.
1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand.
2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand.
3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand.
4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn.
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null / Skill
Once per turn, you can place 1 counter on this card, then apply the appropriate effect depending on the number of counters on this card.
1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand.
2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand.
3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand.
4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn.
1: Discard 1 Dinosaur monster, then add 1 Dinosaur monster with a different Attribute from your Deck to your hand.
2: Normal Summon 1 WIND or WATER Dinosaur monster from your hand.
3: The names of all WATER Dinosaur monsters you currently control become "Hydrogeddon" (until the end of this turn), then add 1 "Bonding - H2O" from your Deck or GY to your hand.
4: Remove all counters from this card, then change the Attributes/Types of all face-up monsters your opponent currently controls to FIRE/Pyro, until the end of this turn.












