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Evil Mind [LDS3-EN037] Common
null / Normal Spell
SPELL
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
• 1+: Draw 1 card.
• 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
• 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
• 1+: Draw 1 card.
• 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
• 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
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$0.25Evil Mind [LDS3-EN037] Common
null / Normal Spell
SPELL
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
• 1+: Draw 1 card.
• 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
• 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
• 1+: Draw 1 card.
• 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
• 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
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Description
null / Normal Spell
SPELL
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
• 1+: Draw 1 card.
• 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
• 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
• 1+: Draw 1 card.
• 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
• 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.












