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Hidden Springs of the Far East [MP22-EN101] Common
null / Field Spell
SPELL
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
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$0.25Hidden Springs of the Far East [MP22-EN101] Common
null / Field Spell
SPELL
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
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Description
null / Field Spell
SPELL
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
• The Normal and Special Summons of their monsters cannot be negated.
• If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
• Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.












