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![Vaylantz Genesis Grand Duke [TAMA-EN010] Super Rare](/images/gtgameshub.shop/images/product/vaylantz-genesis-grand-duke-tama-en010-super-rare-1.jpg)
Vaylantz Genesis Grand Duke [TAMA-EN010] Super Rare
| Set: | Tactical Masters |
| Card type: | Fusion/Pendulum/Effect Monster |
| Rarity: | Super Rare |
| Attack: | 2500 |
| Defense: | 2500 |
2 "Vaylantz" monsters
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
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From $0.25
Original: $0.71
-65%Vaylantz Genesis Grand Duke [TAMA-EN010] Super Rare—
$0.71
$0.25Vaylantz Genesis Grand Duke [TAMA-EN010] Super Rare
| Set: | Tactical Masters |
| Card type: | Fusion/Pendulum/Effect Monster |
| Rarity: | Super Rare |
| Attack: | 2500 |
| Defense: | 2500 |
2 "Vaylantz" monsters
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
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Description
| Set: | Tactical Masters |
| Card type: | Fusion/Pendulum/Effect Monster |
| Rarity: | Super Rare |
| Attack: | 2500 |
| Defense: | 2500 |
2 "Vaylantz" monsters
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.












